Welcome to the Inconvenienced Blog. This is a Comedy and Gaming Culture Site all rolled into one. Alongside humorous articles, we'll also be be giving our thoughts on games, and the gaming industry as a whole.

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26 October 2007

Stop fucking whining about the number of maps

Every time someone has a complaint about Team Fortress 2, the number of maps comes into it, and it makes me really fucking pissed. I really begin to wonder if this reviewer has really played many popular skill-based online shooters, because I have a retort backed up by factual evidence.

Valve has seen that when you play CS:S, chances are you'll be sitting in an arabic setting known as DE_FREAKING_DUST. Players just started hating most of the maps they put out, and now it seems that the only 3 maps anyone ever plays are de_dust, de_dust2, and cs_office. That's it.

Of course, they're also playing custom maps with all disregards to level design just because people like the aspect of flying around with naught but a sniper rifle.

And to prove this isn't just the hearsay of some fanboy writer wanting to back up his game, I'm going to show you something. This is the first page of server results I got when I opened up my Steam server browser for Counter-Strike: Source. You may notice some colors inherent of a bad MySpace page...

Now hold your eye-bleeding for one second because these colors have a point. Red represents a server on a custom map, somehow taking the game BEYOND its tiny number of existing maps, yellow represents a server full of bots where no one is actually playing, blue represents a server playing one of the aforementioned insanely popular maps, and green represents people playing another map.

Notice how little green there is. And yet reviewers seem to think that the needs of those green people should be satisfied, as opposed to all the other people in this graph who seem to be quite enjoying themselves. (except for the people getting owned)

Now I'm going to make yet another bold and impossible accusation. Valve are gamers. Yes, those pixel-pushing office workers play games, have their own clan, spend entire days with office matches, and know what they find fun. And thus they look at statistics such as this and say "Wow. You remember that plan where we just make a bunch of maps however we can and put them out with Team Fortress 2? Yeah, let's NOT do that. Let's just make sure that when people are playing ctf_2fort over and over and over again for the next 10 years, they're STILL gonna like it.

One would almost think that the "quantity over quality" philosophy many associate with the orange box would carry over into the game, but no. Instead you get thinking like this: (Quote from Jeff Lane of Valve)
"Multiplayer communities tend to focus on a small group of maps, playing them over and over again. Instead of producing a large number of maps, most of which would go un-played, we decided to try and build a single map with more innate replayability than any we'd built before."

Reviewers: If you truly believe the game should have more maps, fine. I'll go whip together 50 orange-textured awkward faceoffs that inevitably end in blue always winning. Will you green-server people be satisfied then?

2 comments:

Tyler said...

dustplz

Matias Lara said...

As a green person, I feel offended.